# Launching The Utility Pool

To make the Lympo ecosystem even more interconnected and bring additional utility to Lympo NFTs – we’re opening a brand new, access-restricted, and exclusive NFT minting pool that allows participants to use special NFT boost items to change how they interact with the pool.

### **Accessing The Utility Pool**

The Utility Pool is an exclusive place where only members who own a key NFT will be able to enter. The key NFT is burned upon use and the doors to the Utility Pool stay open forever.

The access key NFT can be acquired on the OpenSea marketplace [here](https://opensea.io/collection/lympo-utility-collection).

![](https://2473801878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fa7kkMU3P3bOq6Ef5HE9Y%2Fuploads%2F2yZnvN9NfYfhZZ120cEs%2FLympo%20Utility%20Key%2015s.gif?alt=media\&token=41bfe2a3-43a6-4b0e-ae6d-fa5ca6f67413)

### **First-Issue NFT Utility Items**

The new Lympo Utility NFTs consist of **passive, consumable, and equipable items,** each providing special bonuses when accumulating credits in the Utility Pool.

{% hint style="info" %}
Each item is limited to a quantity of **1000** with the option to refill in the future. **The decision to refill will be made by the Lympo DAO.**
{% endhint %}

### Item Types

{% tabs %}
{% tab title="Passive" %}
Provides a **continuous bonus** to you, as long as the item is in your wallet.
{% endtab %}

{% tab title="Consumable" %}
Provides an immediate bonus and the NFT is **burned upon use**.
{% endtab %}

{% tab title="Equipable" %}
Provides a bonus **as long as the item is equipped** in one of the available item slots.
{% endtab %}
{% endtabs %}

![First Generation Lympo Utility Items](https://2473801878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fa7kkMU3P3bOq6Ef5HE9Y%2Fuploads%2Fu38qQHpNl81nnyqpdJ9q%2FLympo_cards-1920x1080.jpg?alt=media\&token=4d9a5fa3-d3e7-432b-a727-154c7b626036)

<table><thead><tr><th align="center">Item Name</th><th align="center">Item Effect</th><th width="150" align="center">Item Type</th><th align="center">Item Limits</th></tr></thead><tbody><tr><td align="center">Baseball Bat</td><td align="center">45% chance of doubling your credits or burning half, 10% chance of nothing happening at all</td><td align="center">Consumable</td><td align="center">None</td></tr><tr><td align="center">Energy Bottle</td><td align="center">+100% credits every day for 10 days</td><td align="center">Consumable</td><td align="center">Max 1 use per pool every 10 days.</td></tr><tr><td align="center">Boxing Gloves</td><td align="center">+ 0–50 credits</td><td align="center">Consumable</td><td align="center">Max 3 uses per day, per pool</td></tr><tr><td align="center">Football Helmet</td><td align="center">+10 credits in a pool immediately</td><td align="center">Consumable</td><td align="center">Max 5 uses per day, per pool</td></tr><tr><td align="center">Lifting Belt</td><td align="center"> +1 credit a day in a specific pool</td><td align="center">Equipable</td><td align="center">Doesn’t stack</td></tr><tr><td align="center">Shoe of Momentum</td><td align="center">+15% more credits in a specific pool<br><br><strong>Combo Effect</strong>: +30% more credits in a specific pool</td><td align="center">Equipable</td><td align="center">Combo Effects don't stack</td></tr></tbody></table>

### Balancing & Issuing of New Items

We'll monitor the power level of each power-up and adjust the power-up effects with future updates. The Lympo DAO will be able to suggest changes to old items and conceptualize completely new items.
